I corrupted everything, but that was how, out of curiosity, I learned,” he guarantees.
Work to adapt 'Super Mario World' to widescreen format involved more than five thousand lines of code. Vilela says he learned from trial and error from Windows executable (.exe) files. “I was always very curious to understand how things worked, especially computers,” he adds. “When I got my first PC, in 2008, I ended up learning how to make SNES ROM hacks out of curiosity and a desire to learn how to edit games,” he says. The path between video game and emulation was not that long. But I was very happy with my SNES”, he recalls. “I remember very well that the PS2 was at its peak and that was what everyone was talking about. The option for projects with Super Nintendo games has to do with the fact that this was the developer's first video game, when he was around seven or eight years old.
“But I believe that it is still far from being possible, even more than the cost of living in São Paulo, where I live, is very high”, he laments. “It would be nice if I could fully support myself with the support that some give to my projects”, says Vilela, who would like to dedicate himself full-time to the games. To make projects like this possible, Vitor Vilela has the support of other emulation enthusiasts on his page.